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II.1 Browser gameplay - Continuous time (scaled to real time) II.2 Agora market - Market commands II.3 Lots and buildings - Lot commands II.4 Game calendar and real time II.4.1 Time progression II.4.2 Past progression II.5 Events II.5.1 Annual events / scripts - Health challenge - Dividends - Taxes II.5.2 Past events / scripts II.5.2.1 Destructive - Plague - The Great Moth II.5.2.2 Business opportunities - Rum - Gold cutlery - Silver cutlery - Ming II.5.3 Promised events II.5.4 Speculated events